Being able to get close to enemies to blow them away is half of the challenge, while the other is determining how best to take them out quickly. Each round still plays out across limited floor space that you can easily fall off of, but you're able to move around it much faster thanks to air dashes and chained bunny hops, the latter of which can be done indefinitely if timed right. Passive play, though technically a lot safer, won't improve your standings on the leaderboard, so much so that some of your shorter, more unhinged runs might yield better scores than ones that lasted twice as long.Īn expanded repertoire of mechanics, when compared to Devil Daggers, helps increase the pace of the action to match the new objective, too. ![]() ![]() The game doesn't end when the timer reaches zero instead, your score is determined by the amount of time on the clock when you die (or manage to reach the game's ending). Each enemy kill increases the timer by three seconds, encouraging you to string together kills in an elegant way to keep the action flowing. Each round starts with a timer at 10 seconds, which immediately begins to tick down. While Devil Daggers was focused solely on survival, Hyper Demon is all about aggression. It's also far more approachable than Devil Daggers ever was, making its compelling action more inviting. It's every bit as grueling and engrossing, with even more mechanics to wrap your head around during its intense but short runs. In many ways, Hyper Demon, the next game from developer Sorath, is the logical next step of that formula. With a focus on the most basic attributes of a shooter, Devil Daggers shone with its extreme difficulty and exceptionally high skill ceiling, inviting run after run for hours on end. Doom might be the most renowned shooter that launched in 2016, but the year also played host to another exceptional one: Devil Daggers.
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